Friday, October 1, 2010

the soulknife

ok, i'll expand on this novel later. but, for the time being:

The following changes have been made to the Soulknife. The text below should be considered as an update to preexisting texts, but if something is mentioned and not actually here, check the original soulknife text. These numbers represent the changes to the individual Soulknife levels.

1. Mind blade, Weapon Focus (mind blade), Hidden Talent
2. Throw mind blade, Bonus Feat
3. Psychic strike +1d8
4. +1 mind blade
5. Free draw, shape mind blade
6. +2 mind blade, Bonus Feat
7. Psychic strike +2d8
8. +3 mind blade
9. Bladewind, Greater Weapon Focus (mind blade)
10. +4 mind blade, Bonus Feat
11. Psychic strike +3d8
12. +5 mind blade
13. Knife to the soul
14. +6 mind blade, Bonus Feat
15. Psychic strike +4d8
16. +7 mind blade
17. Multiple throw
18. +8 mind blade, Bonus Feat
19. Psychic strike +5d8
20. +9 mind blade, Last Strike

Hidden Talent (Su): You gain the Hidden Talent feat instead of the Wild Talent feat at 1st level (see Expanded Psionic Handbook, page 67). This is to give the soulknife some very minor manifestation ability. Note that, should a soulknife use up all of their power points, they merely lose psionic focus, but can still manifest their mind blade; although, some of the abilities of the blade are dependant upon having a focus.

Mind Blade (Su): At 4th level and every other level thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls (+2 at 6th level, +3 at 8th level, +4 at 10th level, +5 at 12th level, and so on). Note that the enhancement bonus of the mind blade cannot exceed +5. The Soulknife may (and must, after the enhancement bonus exceeds +6) apply a special ability from the table below instead of an enhancement bonus. A soulknife can choose any combination of weapon special abilities and/or enhancement bonus that does not exceed the total allowed by the soulknife’s level.

The weapon ability or abilities remain the same every time the soulknife materializes his mind blade (unless he decides to reassign its abilities; see below). The ability or abilities apply to any form the mind blade takes, including the use of the shape mind blade or bladewind class abilities.

Weapon Special Ability Enhancements:

* Bane +1
* Defending +1
* Distance +1
* Flaming +1
* Frost +1
* Ghost Touch +1
* Keen +1
* Lucky +1
* Merciful +1
* Mighty cleaving +1
* Psychokinetic +1
* Shock +1
* Sundering +1
* Vicious +1
* Anarchic +2
* Axiomatic +2
* Collision +2
* Flaming Burst +2
* Frost Burst +2
* Mindcrusher +2
* Psychokinetic burst +2
* Shocking Burst +2
* Suppression +2
* Wounding +2
* Bodyfeeder +3
* Mindfeeder +3
* Soulbreaker +3
* Brilliant Energy +4
* Coup de Grace +5

Note that abilities cannot be taken more than once. For example, you may not have a keen keen keen mindblade, instead of a +3 mindblade.

Bonus Feat: At 2nd level and every 4 levels thereafter (6th, 10th, 14th, and so one), the soulknife gains a bonus Psionic Feat.

Last Strike (Su): At 20th level, the soulknife’s mindblade can retain the energy needed for a psychic strike longer. When the soulknife makes a successful psychic strike with his mindblade, the next attack he makes will also do psychic strike damage, as long as it is made within 1 round of the first strike (before the beginning of his next turn). Once this second psychic strike is made, the mindblade’s extra energy is used up and it will not do extra psychic strike damage unless imbued again. This supernatural ability is compatible with ability damage from Knife to the Soul.

The original source of the changes

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