Friday, September 10, 2010

the druid

if you ever have a campaign with a druid, please tell me that you're at least going to partially check over this list of suggestions. neither here nor there, i had a 2e druid literally ruin my entire campaign, to the point where i had to start introducing wonky foes and challenges just to keep him on his toes, but this started to mortally threaten the others on a semi-weekly basis. the solution? stopped playing 2e. at any rate, here are the suggestions from my campaign:

  • The feat natural spell is not used in this game. This is arguably one of the absolute most broken feats in core and it will ruin your junk, so just accept this. Trust me, it's for the better.
  • A wildshaping druid must chose an animal the druid is familiar with. For example, a druid who has never been outside a temperate forest could not become a polar bear. Based upon your starting lands, select either: cold, temperate or warm. This represents your druids’ familiarity with animals from said climate. Note that vermin, plant and elemental forms are unaffected. The forms are based upon starting lands and do not change, through movement or experience.
  • In order to incorporate newer sources of spells, such as the Spell Compendium, or Complete Champion, all divine casters, upon gaining a new level of spell, may receive 1 new spell per point of Wisdom bonus, depending on their casting stat. A Druid with a wisdom bonus of 3 gains three ‘new’ spells upon reaching a higher level of spells known, selected from any of the sourcebooks.
This prevents the bookkeeping of druids from having access to 100+ new spells at a given level, and allows for more personalised choices to be made.

Thursday, September 9, 2010

the cleric

i've always enjoyed the role of the cleric, especially in 3.5e. ok, i lied, i never really liked them, except for their healing. otherwise, they tended to be waddling tin-cans that could heal or occasionally do a paltry sum of negligible damage (2e), or rely on amazing amounts of healing and meta-persisted spells to save their skin (3e). however, there were a few changed i'd made to clerics in my (recently) ended 3e forgotten realms campaign. they are as follows:
  • While anyone may worship any deity they wish, only those of the same race of a pantheon may become a cleric of said pantheon. Example: gnomes may only become clerics of gnomish deities, humans with human deities, ect. The only exception for this rule is if the character’s native pantheon does not support his faith; for example, the gnome pantheon does not have a gnomish deity of psionics, so a gnome character may turn to worship the human deity of the Invisible Art, Auppenser, should he so chose.
  • In order to incorporate newer sources of spells, such as the Spell Compendium, or Complete Champion, all divine casters, upon gaining a higher level of spells, receive 1 + 1 new spell per point of unmodified, base Wisdom bonus. For example, a cleric with a wisdom bonus of 3 gains four ‘new’ spells upon reaching a higher level of spells known, selected from any of the non-core sourcebooks.
Note that these new choices must in some way represent your deity, their beliefs or domains.

Channeling Energy

Turn undead has been replaced with the much-simplified channel energy, as used by Piazo’s Pathfinder d20. Good clerics channel holy and evil channel unholy. Neutrals may choose either or, but this remains a permanent choice, made at creation. For more information on this change, please see this explanation
  • Undead creatures now count their turn resistance, if any, as a bonus on their saving throw against a good cleric’s channel holy.

Modified Domain Powers

Channel energy changes the way in which some domains work, as turn undead is no longer used.
  • The sun domain special power now adds your cleric level to your channelling damage to undead, in addition to your charisma.
  • Domains such as plant and the various elemental domains now allow you to choose said creatures as targets as your channel energy as a special power: when you channel energy, you may chose the corresponding type instead of ‘living’ or ‘undead’. Good clerics heal creatures of the corresponding elemental subtype, whereas evil clerics harm creatures of their element’s opposed subtype.
i realize that some people might find it extraneous, but i found it removed that horrible turn undead table that frankly a) never really seemed cool enough to warrant... b) stopping the game horribly for nine minutes. i'm not sure, it just never seemed really cool, when you were in mid-description to your PCs:

"...so, you raise the symbol of light, that begins to glow brightly, and the wraiths nearest you begin to scream hideous wails, clawing at the air, as they...*9 minutes later*...do nothing. weird. you rolled too low. oh, and one tagged you, so make a DC 19 or take a negative level."

it likewise struck me as odd that a deity may, for no real reason beyond rolling a polyhedral die, decide that you're unworthy of their "turn-y-ness" and leave you alone and boned. so, i found that this solution was vastly superior.

Tuesday, August 31, 2010

second post

because such is the manner of our culture, please keep in mind that any game terms, or specific references to IP are the property of Wizards of the Coast LLC ("Wizards"; as their lawyers tell it). so, anything that sounds like its from the Forgotten Realms or WOTC probably is. i do not own any of their original designs or work and never have. i just consider this my educational and personal critique and appraisal of their work. so, in short, the original designs, names and facts are theirs, whereas the revisions and interpretations are mine.

i’d hate to get sued or have all of my work erased, because I forgot to mention that I didn’t make the Forgotten Realms or own Wizards of the Coast!

Sunday, August 29, 2010

first post

i envision this blog to be a place where i can post my thoughts and ideas regarding my love of dnd, with specific interest around the third edition. hopefully, this site will also serve as a sounding board to better my writing, and also serve as a distracting from pursuing a graduate degree. yes, i am trying to make reading and writing personal and fun again. this site, the red table was named after a small and plastic red table that my friends and i used to play d&d on for most of our time in first, second and third editions of the game.

i can directly be contacted with the following, but give it a few weeks, since i don't check this too often. also, if you need me to spell out how my anti-spam method of writing my email works, we probably don't need to chat :)

myredtable [at] gmail [dot] com